Tag: gamification

The gamification market was valued at USD 8.14 billion in 2019 and projected to reach USD 34.29 billion by 2027; this converts into a compound annual growth rate (CAGR) of... Read More

Gamification engages the participant to be an active part of the learning activities. LMS gamification is far better than the traditional learning methodologies. In LMS, the game will enunciate the... Read More

Gamification in Moodle – Stash plugin. It is a step ahead process of enabling your online modules in a more attractive and engaging presence from students… Enrolling into the course... Read More

Game based learning in Corporate Training

Game-based learning in corporate training is to engage participants in tasks and activities as they could earn points, rewards, tokens, appreciation. Corporate training is utilizing all sort of online course... Read More

myCred Spinwheel plugin’s entire process engages users to experience the gamification principles on their sites via setting up unlimited slices on the wheel based on how you can easily reward... Read More

We have interviewed a lot of unique personalities that have contributed to the global gamification market but none had a career journey quite like Horst Streck. After changing his student... Read More

E-Learning gamification integrates gaming elements in online education to create an efficient and interactive learning method. Many institutes use e-learning gamification addons for students to engage them. Gamification plays a vital... Read More

The concept of eCommerce emerged almost two decades ago yet most online businesses struggle with growing their revenue to a point where they can call it a success. Gamification is... Read More